I’m trying to make a CLI for some of the terminals in my game and I’ve run into what is either a bug or a weird side effect of what I’m doing. Maybe it’d be best to use some images to show my problem.

The code I’m using is some simple test code I whipped up, it’s only a few lines so it shouldn’t be doing anything this weird.
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class TerminalController : MonoBehaviour {
public InputField inputField;
public Text text;
public void AddInput () {
text.text = text.text + "\n" + inputField.text;
inputField.text = "";
inputField.Select ();
inputField.ActivateInputField ();
}
// Use this for initialization
void Start () {
inputField.Select ();
inputField.ActivateInputField ();
}
// Update is called once per frame
void Update () {
}
}

