Carmack does it again - multi-threading should now work

According to this interview, Android multi-threaded rendering didn’t work until John Carmack from Oculus pushed them to fix it.

Say thanks!

PS: If you don’t know who Carmack is, in the IT (gaming) world, you’re probably a noob.

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I wish I had that sort of influence, I’d get them to fix the Notification Services for Android. They’re only supported on iOS since like Unity 3, I’ve no idea why they haven’t extended the support to Android.

sigh Carmack. He’s been pushing for realtime raytracing rendering for years, and now PVR is getting there with a hybrid rendering chip.

That one came back to bite you quite quickly :smile: