Hi everybody! I have Unity-Recorder to save movies of many moving objects moving in scene. I want super high quality renders as if it’s all static, ambient occlusion for cars, creatures, highest quality shadows and other HQ effects.
Can I write script to set all GO’s to static and bake them every frame?
Would I have to skip a frame to resize or move an object, and then throw out half the frames, to bake them?
I don’t mind if the movie takes 5 hours to render, I want baked, HQ on every frame, is it feasible? I’m also using alpha channel transparency from Unity Recorder.
Thanks for reading!