Cartoons and Movies inside Unity: Pretending GO's are all static for highest quality movie render?

Hi everybody! I have Unity-Recorder to save movies of many moving objects moving in scene. I want super high quality renders as if it’s all static, ambient occlusion for cars, creatures, highest quality shadows and other HQ effects.

Can I write script to set all GO’s to static and bake them every frame?

Would I have to skip a frame to resize or move an object, and then throw out half the frames, to bake them?

I don’t mind if the movie takes 5 hours to render, I want baked, HQ on every frame, is it feasible? I’m also using alpha channel transparency from Unity Recorder.

Thanks for reading!

I think what you need is working in progress on the roadmap, but I don’t think that it’ll work with the recorder.

You can try HDRP + DXR (if possible) with the recorder’s accumulation feature to achieve the baked quality rendering.

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