I have started making a cascading style menu… It works. But surely there must be an easier way than this!?? Anyone has any ideas?
Thanks
// CascadeMenu.js
private var level2a : boolean;
private var level2b : boolean;
private var level2c : boolean;
private var level3ai : boolean;
private var level3aii : boolean;
private var level3aiii : boolean;
private var level3bi : boolean;
private var level3bii : boolean;
private var level3biii : boolean;
private var level3biv : boolean;
function OnGUI (){
// LEVEL ONE LEVEL ONE LEVEL ONE LEVEL ONE
if (GUI.Button (Rect (150, 0, 100, 30), "A")){
level2a = !level2a;
level2b = false;
level2c = false;
level3ai = false;
level3aii = false;
level3aiii = false;
level3bi = false;
level3bii = false;
level3biii = false;
level3biv = false;
}
if (GUI.Button (Rect (150, 30, 100, 30), "B")){
level2a = false;
level2b = !level2b;
level2c = false;
level3ai = false;
level3aii = false;
level3aiii = false;
level3bi = false;
level3bii = false;
level3biii = false;
level3biv = false;
}
if (GUI.Button (Rect (150, 60, 100, 30), "C")){
level2a = false;
level2b = false;
level2c = !level2c;
level3ai = false;
level3aii = false;
level3aiii = false;
level3bi = false;
level3bii = false;
level3biii = false;
level3biv = false;
}
//LEVEL 2 LEVEL 2 LEVEL 2 LEVEL 2
if(level2a == true){
if (GUI.Button (Rect (250, 0, 100, 30), "a2")){
level3ai = !level3ai;
level3aii = false;
level3aiii = false;
}
if (GUI.Button (Rect (250, 30, 100, 30), "a2")){
level3ai = false;
level3aii = !level3aii;
level3aiii = false;
}
if (GUI.Button (Rect (250, 60, 100, 30), "a2")){
level3ai = false;
level3aii = false;
level3aiii = !level3aiii;
}
}
if(level2b == true){
if (GUI.Button (Rect (250, 30, 100, 30), "b2")){
level3bi = !level3bi;
level3bii = false;
level3biii = false;
level3biv = false;
}
if (GUI.Button (Rect (250, 60, 100, 30), "b2")){
level3bi = false;
level3bii = !level3bii;
level3biii = false;
level3biv = false;
}
if (GUI.Button (Rect (250, 90, 100, 30), "b2")){
level3bi = false;
level3bii = false;
level3biii = !level3biii;
level3biv = false;
}
if (GUI.Button (Rect (250, 120, 100, 30), "b2")){
level3bi = false;
level3bii = false;
level3biii = false;
level3biv = !level3biv;
}
}
if(level2c == true){
if (GUI.Button (Rect (250, 60, 100, 30), "c2")){
}
if (GUI.Button (Rect (250, 90, 100, 30), "c2")){
}
if (GUI.Button (Rect (250, 120, 100, 30), "c2")){
}
}
//LEVEL 3 LEVEL 3 LEVEL 3 LEVEL 3
if(level3ai == true){
if (GUI.Button (Rect (350, 60, 100, 30), "a3i")){
}
if (GUI.Button (Rect (350, 90, 100, 30), "a3i")){
}
if (GUI.Button (Rect (350, 120, 100, 30), "a3i")){
}
}
if(level3aii == true){
if (GUI.Button (Rect (350, 60, 100, 30), "a3ii")){
}
if (GUI.Button (Rect (350, 90, 100, 30), "a3ii")){
}
if (GUI.Button (Rect (350, 120, 100, 30), "a3ii")){
}
}
if(level3aiii == true){
if (GUI.Button (Rect (350, 60, 100, 30), "a3iii")){
}
if (GUI.Button (Rect (350, 90, 100, 30), "a3iii")){
}
if (GUI.Button (Rect (350, 120, 100, 30), "a3iii")){
}
if (GUI.Button (Rect (350, 150, 100, 30), "a3iii")){
}
}
if(level3bi == true){
if (GUI.Button (Rect (350, 60, 100, 30), "b3i")){
}
if (GUI.Button (Rect (350, 90, 100, 30), "b3i")){
}
if (GUI.Button (Rect (350, 120, 100, 30), "b3i")){
}
}
if(level3bii == true){
if (GUI.Button (Rect (350, 60, 100, 30), "b3ii")){
}
if (GUI.Button (Rect (350, 90, 100, 30), "b3ii")){
}
if (GUI.Button (Rect (350, 120, 100, 30), "b3ii")){
}
}
if(level3biii == true){
if (GUI.Button (Rect (350, 60, 100, 30), "b3iii")){
}
if (GUI.Button (Rect (350, 90, 100, 30), "b3iii")){
}
if (GUI.Button (Rect (350, 120, 100, 30), "b3iii")){
}
}
if(level3biv == true){
if (GUI.Button (Rect (350, 60, 100, 30), "b3iv")){
}
if (GUI.Button (Rect (350, 90, 100, 30), "b3iv")){
}
if (GUI.Button (Rect (350, 120, 100, 30), "b3iv")){
}
}
}