Hello,
I have a problem using multiple cameras with Unity 2018.3.0b5 and HDRP.
Even in an empty scene with only two cameras (and no 3d model or script) the frame rate drops under 30/40 FPS, GPU usage increases until 100% and in the profiler Gfx.WaitForPresent approximately uses 70/80% of the time.
Is there a solution for this problem? Thanks.