(Case 1087771) Multiple cameras and Gfx.WaitForPresent

Hello,

I have a problem using multiple cameras with Unity 2018.3.0b5 and HDRP.

Even in an empty scene with only two cameras (and no 3d model or script) the frame rate drops under 30/40 FPS, GPU usage increases until 100% and in the profiler Gfx.WaitForPresent approximately uses 70/80% of the time.

Is there a solution for this problem? Thanks.

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Hi, I’ve the same problem, but in my case the fps drops even under 20.
I’ve a Nvidia gforce 840M
Any solutions?