Case 1092711 - Crash with Too many heap on GC.

I’ve submitted a bug report 1092711 which demonstrates that Unity is crashing (I reported on 2018.3.b5 but it also happens with 2018.3b6) when you try to use Vegetation Studio Pro. This happens in both instanced and non instanced terrain draw approach.
This issue doesn’t happen on a 2018.2.8f1 environment, so probably some regression is popping up.

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Case 1092711 has been closed as duplicate of

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Seeing similar crashes in Editor on 2018.3.0b12. Can you provide your repro solution so we can confirm it is the same issue and upvote?

No I can’t, if you want to know if it’s indeed a duplicate upload a bug report from within Unity. Their staff will evaluate if it is indeed the same or not.