(Case 1154642) Lightmap oversaturated when using asset bundles and multi-scenes

Using lightmaps in combination with asset bundles and a multi-scenes setup, causes the lighting to be oversaturated. Lighting looks fine, if no asset bundles are used.

I was able to reproduce the issue in the editor (play-mode only), windows standalone and android.

Please see the attached screenshots and video in the submitted bug-report.
Screenshots

Reproduce

  • Open user attached project
  • Delete Assets/StreamingAssets directory
  • Press “Build > Player” from the main menu
  • Open loader scene in editor
  • Press Play in the editor
  • Click “Single Scene” and “Multi Scene” Button

Observe that the lighting looks the same between both scene setups.

  • Press “Build > Player using AssetBundöes” from the main menu
  • Open loader scene in editor
  • Press Play in the editor
  • Click “Single Scene” and “Multi Scene” Button

Observe the “Multi Scene” lighting is oversaturated.

Expected
Lighting should not be oversaturated when loaded from asset bundles.

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QA was able to reproduce this issue and it can be found in the issue tracker now. Wasn’t even related to beta.

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Unity Technologies replied to the bug-report, that they are not going to fix it: