Using lightmaps in combination with asset bundles and a multi-scenes setup, causes the lighting to be oversaturated. Lighting looks fine, if no asset bundles are used.
I was able to reproduce the issue in the editor (play-mode only), windows standalone and android.
Please see the attached screenshots and video in the submitted bug-report.
Screenshots
Reproduce
- Open user attached project
- Delete Assets/StreamingAssets directory
- Press “Build > Player” from the main menu
- Open loader scene in editor
- Press Play in the editor
- Click “Single Scene” and “Multi Scene” Button
Observe that the lighting looks the same between both scene setups.
- Press “Build > Player using AssetBundöes” from the main menu
- Open loader scene in editor
- Press Play in the editor
- Click “Single Scene” and “Multi Scene” Button
Observe the “Multi Scene” lighting is oversaturated.
Expected
Lighting should not be oversaturated when loaded from asset bundles.