(Case 1155780) "Multiple managers are loaded of type" errors

Opening the Project Settings and then choose “Save Project” causes Unity to output various errors:

Multiple managers are loaded of type: InputManager
Multiple managers are loaded of type: GraphicsSettings
Multiple managers are loaded of type: PhysicsManager
Multiple managers are loaded of type: QualitySettings
Multiple managers are loaded of type: Physics2DSettings
Multiple managers are loaded of type: VFXManager

Video

Reproduce

  • Open attached project
  • Open “Editor > Project Settings…”
  • Select each tab in the Project Settings window
  • Click File > Save Project

Actual
Observe Unity displays an an “Multiple managers are loaded” error.

Expected
No error.

Good morning! I have the same problem. How can I solve it? I don`t know what to do :frowning:

Morning! Same problem here too when trying to build my android project to APK.

Edit : tested now again and it works, maybe it was hotfix or smting? made changes only to my PlayerMovement script today.

Also enjoying this error. Interestingly enough, If I play my game thru editor first, then use Build and Run then I do not get the multiple managers warning.

Same issue here… Expecting it’s a problem in the newest version of Unity :confused:

Thanks for the report! We’re aware of the issue and the team is looking into it. You can check the status here:

Saving my project after changing the settings then trying the build helped.

Same! Thanks for saving my time.

@LeonhardP not sure if you’re aware of that - it shows as fixed but is still happening in 2019.3.0a5.

The fix will be in a6.

solve the problem


Like Tabest, if I push ‘play’ before ‘build and run’ it works.

@LeonhardP any backport plan for this issue ?

This issue was introduced in 2019.3 and has been fixed since a6. There was not need to backport anything since 2019.3 was the main development branch at the time when the fix landed. If you’re still experiencing this issue or if you’re experiencing a similar issue with a previous version of Unity, please submit a bug report.

I experienced it with 2019.2 indeed. As soon as I can reproduced it I will submit an issue :wink:

I am getting this error in 2019.2 after changing to Asset Import Pipeline v2 (experimental)

Jahidulh,
Thanks a lot. This fix worked. Saved me alot of time.
Rob

it occurred for me right after i set my GI cache to different drive and gave it 200GB of space.

Happening to me in 2019.30f1.

  • Save player settings preset.
  • Select preset in project and change settings in inspector.
  • File > Save Project
  • Error: Multiple managers are loaded of type: PlayerSettings

Same reproduce order in 2019.3.15f1.