Looks like there is some new code that cause the sky to not be rendered if your camera y is below zero. There is some new code in the shader that does this by checking to see if we are within the planet radius and not rendering the sky if so. This doesn’t make much sense since even if I am standing below the horizon line I may still be able to see the sky.
Create scene with physically based sky
Move camera below 1 on y axis. Notice that the sky is visible
“Physically Based Sky works by precomputing sky lighting for a range of altitudes. The smallest altitude is 0, which starts at the sea level. Below the sea level, there is no information, so sky rendering is disabled. Make sure your game world is positioned above the sea level.”