Anyone seen this weird situation where the scene view seems to overlap with the game view? I’d link the media straight but this site doesn’t want to embed imgur; because it’s still in 2005.
Have a case open and repro’d in 2019.3.0f3 and 0f4.
Anyone seen this weird situation where the scene view seems to overlap with the game view? I’d link the media straight but this site doesn’t want to embed imgur; because it’s still in 2005.
Have a case open and repro’d in 2019.3.0f3 and 0f4.
The bug number you posted seems to refer to a different issue (Unity Issue Tracker - 2017.4 - 2019.3 Editor UI redraw performance regression). Do you have the correct number?
It sounds similar to this one Unity Issue Tracker - Scene view superimposes onto camera view when using Ray Traced Global Illumination
My apologies, the actual case number is 1210177.
I can’t edit the post title.
I have no GI volume set. Could that be the issue? I have no volume set at all.
I have found a work around of sorts - just face the scene editor off into space so that there is nothing to render.
To fix this in the edit:
Add a Volume Profile: Project window → Assets → Right Click → Create → Volume Profile
Create a volume that covers your scene: Hierarchy window → Right Click → Volume → Box
Assign the profile to the volume game object.
I also tried assigning the volume profile to the empty space in HDRenderPipelineAsset but that had no effect.