(Case 1213954) Scripts are always recompiled when using 2019.3.0f5

HI. I found that my project is always re-compiled when start-up Unity editor. This makes my workflow extremely slow, especially for tons of batch mode jobs.

It seems that always re-import some packages (like Android logcat, com.unity.settings and so on). Also I used GooglePlayGames plugin.

Maybe Unity automatically updates these packages to a newer version while opening the project? I’ve seen Unity auto-updating packages before. Can you diff the packages.json file before/after running that batch mode job?

@Peter77 You are right. I found that Unity always update some script in packages and restore it when opened next time.

Here is some example:
com.unity.mobile.android-logcat@1.0.0/Editor/AndroidLogcastConsole.Window.cs:453
UnityEditorInternal.InternalEditorUtility.RequestScriptReload();

is changed to

EditorUtility.RequestScriptReload();

Reported as Case 1213954.

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Hi @Kichang-Kim ,

Thank you very much for reporting this issue. We were already aware of the problem and we are currently working on fixing it. Give us a couple of weeks to make this a reality in a 2019.3 release.

Regards,

Pascal

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