Case 1250452
All the structs it returns are “default” and have no name and isLoaded is returned to be false, even when it is loaded. I got the following response from support
I responded back but have not heard further
Thoughts? In my opinion it is clear that this is a bug? I’m okay with there being bugs, that’s just something that happens, even if you say you can’t be bothered to fix it, but I wish Unity didn’t (and I’ve seen this a few times now) try to convince us that bugs are actually by design or intended. This is not by design or intended