(Case 1266326) Strange SpriteShape corners when pivot not center

,

Some weird stuff going on when corner sprites don’t have a center pivot:

My Shape is setup like so:

the “wall-top_0” is set to alignment “Top Center”
The outer and inner corners are respectively set to “Top Left”, “Top Right”, “Bottom Right”, “Bottom Left” sprite pivot.

What is happening with the end result? Looks like the corner meshes are perspective skewed or something…

If all pivots are center there isn’t an issue. But I don’t want that, I want my edges to rest on the points defined by the shape. Which is why I’m using “Top Center” alignment for the edge.

Is this a bug?

Here’s what the shape looks like when every corner is center pivot:

I’ll go ahead and submit a bug, there’s no pivot position I can find other than center that can fit my corners the way I want them

Edit - Bug submitted: Case 1266326

@CDF Many thanks for the bug report. For corner sprites, pivot should be at center as its essentially a connecting sprite. Ideally the edge sprites that get connected with corner sprites should align. (set the pivot of edge sprites to center too). Please let us know if this helps.