Some weird stuff going on when corner sprites don’t have a center pivot:
My Shape is setup like so:
the “wall-top_0” is set to alignment “Top Center”
The outer and inner corners are respectively set to “Top Left”, “Top Right”, “Bottom Right”, “Bottom Left” sprite pivot.
What is happening with the end result? Looks like the corner meshes are perspective skewed or something…
If all pivots are center there isn’t an issue. But I don’t want that, I want my edges to rest on the points defined by the shape. Which is why I’m using “Top Center” alignment for the edge.
Is this a bug?