The RotatingCube does not spin and keep logging error at Android build but no issue at Windows build.
NullReferenceException: Object reference not set to an instance of an object
Unity.Entities.ChunkDataUtility.AddEmptyChunk (Unity.Entities.Archetype* archetype, Unity.Entities.Chunk* chunk, Unity.Entities.SharedComponentValues sharedComponentValues) (at :0)
Unity.Entities.EntityComponentStore.GetCleanChunk (Unity.Entities.Archetype* archetype, Unity.Entities.SharedComponentValues sharedComponentValues) (at :0)
Unity.Entities.EntityComponentStore.GetChunkWithEmptySlots (Unity.Entities.EntityComponentStore+ArchetypeChunkFilter& archetypeChunkFilter) (at :0)
Unity.Entities.EntityComponentStore.CreateEntities (Unity.Entities.Archetype* archetype, Unity.Entities.Entity* entities, System.Int32 count) (at :0)
Unity.Entities.EntityComponentStore.CreateEntityWithValidation (Unity.Entities.EntityArchetype archetype) (at :0)
Unity.Entities.EntityDataAccess.CreateEntityDuringStructuralChange (Unity.Entities.EntityArchetype archetype) (at :0)
Unity.Entities.EntityDataAccess.CreateEntity (Unity.Entities.EntityArchetype archetype) (at :0)
Unity.Entities.EntityManager.CreateEntity (Unity.Entities.EntityArchetype archetype) (at :0)
Unity.Entities.EntityManager.CreateEntity (Unity.Entities.ComponentType[ ] types) (at :0)
Unity.Entities.World.get_TimeSingleton () (at :0)
Unity.Entities.World.PushTime (Unity.Core.TimeData newTimeData) (at :0)
Unity.Entities.FixedRateUtils+FixedRateCatchUpManager.UpdateCallback (Unity.Entities.ComponentSystemGroup group) (at :0)
Unity.Entities.ComponentSystemGroup.OnUpdate () (at :0)
Unity.Entities.ComponentSystem.Update () (at :0)
Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at :0)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.DummyDelegateWrapper:TriggerUpdate()