I checked with RenderDoc and there is no draw call for those objects at all.
So it is not like some shader parameters are missing.
Edit: Tested in build and the objects render on frame #0 even with SRP batcher enabled, but disappear in frame #1. Unfortunately I can’t capture frame #0 in RenderDoc
Tested with DX12, both in Editor and in Build - produces exactly the same results as DX11