(Case 1300707) After updating from Unity 2020.1.17f1 to Unity 2020.2.0f1 nothing is rendered anymore

This is my simple material. I have two commits, one with 20171.17f1 and one after updating it. The material is also very simple. After upgrading it nothing is rendered anymore.

The Inspectory still shows the same expected values

The migration is from 9.0.0-preview.72 to 10.2.2 and there is nothing in particular special mentioned in the upgrade guideline
6642763--758314--upload_2020-12-20_17-27-18.png

https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@10.2/manual/upgrade-guide-7-2-0.html

Any ideas on what has changed with this major release or with the shown material shader graph?

These are the git changes I can see that stem from the upgrade






This is a bit annoying for a release where I don’t see any breaking changes announced.

This is the ShaderGraph Shader after the update.

6642778–758344–ShaderGraphR8.zip (2.71 KB)

btw: The Havok Visual Debugger sitll shows the correct MeshCollider so I am pretty sure the shader, Hybrid Renderer or something else is broken here and not the mesh:

The Frame Debugger also shows no pass for this mesh.

These are the Camera Settings
6642808--758356--upload_2020-12-20_17-49-13.png

Thanks to @eizenhorn who brought me (likely unknowingly ) to the right direction. The setting that breaks the rendering is the SRP Batcher:
6642847--758365--upload_2020-12-20_17-53-29.png
Turning it off causes the mesh to be rendered again:

Same problem, same solution. Weird in 2020.1 everything worked for me.