After updating to Unity 202.2.7f1 and the packages
I now get two new exceptions. It could be the code was buggy always and now an integrity check has been added that throws, however it it is pretty annoying as the stack trace does not link to my code at all…
[Exception] InvalidOperationException: The BlobAssetReference is null.
BlobAssetReferenceData.ValidateNotNull() at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Blobs.cs:275
273: {
274: if(m_Ptr == null)
-->275: throw new InvalidOperationException("The BlobAssetReference is null.");
277: ValidateNonBurst();
Unity.Entities.BlobAssetReference`1[T].get_Value() at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Blobs.cs:365
363: get
364: {
-->365: m_data.ValidateNotNull();
366: return ref UnsafeUtility.AsRef<T>(m_data.m_Ptr);
367: }
ExportPhysicsWorld.CheckColliderFilterIntegrity() at Library/PackageCache/com.unity.physics@0.6.0-preview.3/Unity.Physics/ECS/Base/Systems/ExportPhysicsWorld.cs:307
305: {
306: var collider = colliders[i];
-->307: if (collider.Value.Value.Type == ColliderType.Compound)
308: {
309: unsafe
ExportPhysicsWorld+CheckColliderIntegrity.Execute() at Library/PackageCache/com.unity.physics@0.6.0-preview.3/Unity.Physics/ECS/Base/Systems/ExportPhysicsWorld.cs:271
270: var colliders = batchInChunk.GetNativeArray(PhysicsColliderType);
-->271: CheckColliderFilterIntegrity(colliders);
272: }
273: }
Unity.Entities.JobEntityBatchExtensions+JobEntityBatchProducer`1[T].ExecuteInternal() at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/IJobEntityBatch.cs:571
569: var batch = new ArchetypeChunk(chunk, chunks.EntityComponentStore);
570: Assert.AreNotEqual(0, batch.Count);
-->571: jobWrapper.JobData.Execute(batch, batchIndex);
572: }
573: }
Unity.Entities.JobEntityBatchExtensions+JobEntityBatchProducer`1[T].Execute() at Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/IJobEntityBatch.cs:513
511: int jobIndex)
512: {
-->513: ExecuteInternal(ref jobWrapper, bufferRangePatchData, ref ranges, jobIndex);
514: }
[Exception] InvalidOperationException: Adding/removing components or changing position/rotation/velocity/collider ECS data on dynamic entities during physics step
SafetyChecks.ThrowInvalidOperationException() at Library/PackageCache/com.unity.physics@0.6.0-preview.3/Unity.Physics/Extensions/SafetyChecks.cs:164
163: [Conditional(ConditionalSymbol)]
-->164: public static void ThrowInvalidOperationException(FixedString128 message = default) => throw new InvalidOperationException($"{message}");
166: [Conditional(ConditionalSymbol)]
ExportPhysicsWorld+CheckTotalIntegrity.Execute() at Library/PackageCache/com.unity.physics@0.6.0-preview.3/Unity.Physics/ECS/Base/Systems/ExportPhysicsWorld.cs:294
292: if (!validIntegrity)
293: {
-->294: SafetyChecks.ThrowInvalidOperationException("Adding/removing components or changing position/rotation/velocity/collider ECS data" +
295: " on dynamic entities during physics step");
296: }
Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute() at <42a5878ce129403083acccf18e43363f>:0