Whenever you add a new control point to a sprite shape, the height is reset to 1.
instead, the height should take the previous control point height.
we’re currently doing some sprite shape edge animations in shader, and require the height be very small (0.0125) as the sprite itself is very large, because of animation frames embedded.
so whenever new points are added to the shape, the height is massive and visuals look bad.
I might submit a bug about this
example:
All points are height: 0.0125
New point added is 1 height
The slider also only allows a min height of 0.1!
