(Case 1356555) Docs: UseAssetBundleCache/Crc/CrcForCachedBundles all have the same description

The following properties all have the same description:

  • UseAssetBundleCache
  • UseAssetBundleCrc
  • UseAssetBundleCrcForCachedBundles

https://docs.unity3d.com/Packages/com.unity.addressables@1.18/api/UnityEditor.AddressableAssets.Settings.GroupSchemas.BundledAssetGroupSchema.html#UnityEditor_AddressableAssets_Settings_GroupSchemas_BundledAssetGroupSchema_UseAssetBundleCache

Reproduce

Actual
The documentation for these settings seems to be copy&paste.

Expected
The documentation explains the purpose of each setting. Right now it’s unclear what these options are really for.

QA replied they forwarded the report to the documentation team. Thank you!

In the meantime, can someone explain what the real difference between these settings is and when to use it, when not to use it, what the benefits and disadvantages are. For example, will “UseAssetBundleCrcForCachedBundles” have a performance overhead when loading the bundle? All of this is important information to use Addressables.

1 Like

We’d like to know this as well.

bump