(Case 1357427) buildlayout.txt contains references to monoscripts bundle that doesn't exist

The buildlayout.txt contains references to a monoscripts bundle that doesn’t exist as a file in the “build directory”.

Reproduce

  • Open project attached to bug-report Case 1357427

  • Open “Edit > Preferences”, select the “Addressables” tab and enable “Debug Build Layout”

  • Open “Window > Asset Management > Addressables > Groups”

  • Click in Addressables Groups window “Build > New Build > Default Build Script”

  • Navigate to “Library\com.unity.addressables\aa\Windows\StandaloneWindows64” and notice the file is named “defaultlocalgroup_monoscripts.bundle”

  • Open Library\com.unity.addressables\buildlayout.txt

  • Search for “defaultlocalgroup_monoscripts”

Actual
The buildlayout contains a different “monoscripts” filename than the file “defaultlocalgroup_monoscripts.bundle” stored on disk.

Expected

  • Why is the buildlayout.txt containing a different monoscripts filename?
  • Is this a bug in the buildlayout.txt file?
  • Is this a bug where Addressables internally uses the “wrong” bundle name?
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QA was able to reproduce the issue. Thank you!

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