The buildlayout.txt contains references to a monoscripts bundle that doesn’t exist as a file in the “build directory”.
Reproduce
-
Open project attached to bug-report Case 1357427
-
Open “Edit > Preferences”, select the “Addressables” tab and enable “Debug Build Layout”
-
Open “Window > Asset Management > Addressables > Groups”
-
Click in Addressables Groups window “Build > New Build > Default Build Script”
-
Navigate to “Library\com.unity.addressables\aa\Windows\StandaloneWindows64” and notice the file is named “defaultlocalgroup_monoscripts.bundle”
-
Open Library\com.unity.addressables\buildlayout.txt
-
Search for “defaultlocalgroup_monoscripts”
Actual
The buildlayout contains a different “monoscripts” filename than the file “defaultlocalgroup_monoscripts.bundle” stored on disk.
Expected
- Why is the buildlayout.txt containing a different monoscripts filename?
- Is this a bug in the buildlayout.txt file?
- Is this a bug where Addressables internally uses the “wrong” bundle name?