If someone from the audio team can take a look please.
It’s a big issue reported a month ago and nothing is moving…
Thank you.
If someone from the audio team can take a look please.
It’s a big issue reported a month ago and nothing is moving…
Thank you.
It is still in triage, and someone worked on it today. Checking the report, it seems you are working on 2021.2.16f1, and the report says that it can’t reproduce on 2021.2.3f1 or 2020.3.33f1. Is it possible to downgrade to one of these versions as a workaround?
I’m still in 2019.2.21f1.
I have made the report with the version 2021.2.16f1 because it’s the version that i want to use to updgade my project because a lot of fix and imrovements has been done on this version.
I’m still disappointed that an issue like this is not a priority. I imagine a new user coming and getting a headache to understand why his 3d sound is not working in his build.
Anyway, thank you for your time and your answer.
I can’t move on 2020.3.33f1 because this version is affect by an other bug … : https://discussions.unity.com/t/875432/5
Oh, I see you are quite in a predicament. I will reach out to the team to see if we can find a workaround or a quick fix, but most devs are not back until Tuesday.
Hello, do you have any news?
Reported a month ago and we are still at the same point.
Sorry. The issue was transferred to the WebGL team. The problem seems to be platform-specific. As such, the audio didn’t know any workaround. I will reach out to the WebGL team if they can help.
Ok, I reached out today, and they don’t have any workaround. The good news is the bug is considered high user pain, so it will probably be work on first. The bad news is they are quite busy right now, explaining the delay.
Let’s not lie to ourselves. Even if the bug is fixed, you will still have to wait for it to land (~2 months). So if you need to release something soon, I think your only option is to upgrade and live with the other regression. Sorry that I can’t do more right now
Thank you for the informations and estimated delay.
Really bad situations but honest.
@The_Island @brendanduncan_u3d
I received an answer from my report but from no-reply@automation.atlassian.com and when i want to check the status , the website unity3d.atlassian.net ask me to login, it’s safe to connect and it’s a new system ?
Thank you
Yeah, we transferred all our bugs to Jira now. It should be safe.
Thank you
Hello;
The issue tracker said : Fixed in 2020.3.39f1, 2022.2.0b6, 2023.1.0a5
2023.1.0a5
Unity 2023.1.0a5 have the line WebGL: Fixed a 3D audio effects issue. (UUM-1165)
2022.2.0b6
Unity 2022.2.0b6 have the line WebGL: Fixed 3D audio effects. (UUM-1165)
2020.3.39f1
Unity 2020.3.39 do not contains any line about this bug.
Can you take a look @The_Island ?
Thank you.
@unityruba can you take a look at the post above?
Thank you.
Hi @roka
I’m seeing this fix merged in 2020.3.39f1, but the release notes I found internally were in 2020.3.40f1
I’m asking to see why that is, I’ll report back once I have something.
Thank you.
@roka yep, there was a mismatch in the versions, it got fixed now and it’ll be pushed to the public page by tomorrow. You’ll be able to see it in 2020.3.39f1. Thank you for pointing this out
Sorry to ping you but the version 2020.3.40 is out and :
https://unity3d.com/unity/whats-new/2020.3.39 do not contains any line about this bug.
https://unity3d.com/unity/whats-new/2020.3.40 do not contains any line about this bug.
Thank you.
@roka Hi again, I looked into it and I believe the fix for this spatial issue bug was combined with another fix, that’s listed as:
WebGL: Added workaround for audio distortion bug in Safari
in the 2020.3.39 release notes! sorry about the confusion
I’m experiencing webgl spatial audio issues in all of the latest LTS versions (2021.3.26 and 2022.3.2).
In Safari:
Audiosources with 3d blend struggle. They play short bursts of sound every few seconds. The import settings for the audio clip (compressed in mem vs. decompress on load) make no difference.
PlayOneShot will play audio dead center — no L/R pan — at full volume, rather than localized in 3d space.
In Chrome:
3d blend sources will play, but audio crackles while the camera moves