I’ve already reported it, but I figured I’d post about it in the forums as well. (Case 662665)
I’ve got a new bug that just started in Beta 19. When you open the Asset store on OSX 10.10.1 you get tons of OpenGL errors coming up in the console
OPENGL ERROR: State tracking lost in ‘GfxDeviceGL::UnbindObjects’, GfxDeviceGL::InvalidateState must be called on OpenGL context switches
OPENGL ERROR: State tracking lost in ‘UnbindVertexBuffersGL’, GfxDeviceGL::InvalidateState must be called on OpenGL context switches
OPENGL ERROR: State tracking lost in ‘BindArrayBuffer’, GfxDeviceGL::InvalidateState must be called on OpenGL context switches
OPENGL ERROR: State tracking lost in ‘BindElementArrayBuffer’, GfxDeviceGL::InvalidateState must be called on OpenGL context switches
These errors get spammed to console every time you click anywhere in Unity while the Asset Store is open. They stop happening if you close the Asset Store.
Not a terribly big deal, doesn’t seem to break anything, but it can be a bit of a surprise when all of a sudden several hundred errors popup in your Console.