Hello, I’m having serious issues setting up my Bloom since I upgraded to Unity 5.6 bX (1 to 10 tested).
To understand my problem and reproduce it, do all the following steps first on Unity 5.5 and then on Unity 5.6 bX (new project) and see the result is very different.
Create a new 2D project.
Import Standard Assets “Effects” package.
Attach the Bloom script to the camera and set the threshold to 1
Import any sprite you want and drop it on the scene
Create a new material with emission enabled and an intensity over 1 or any ridiculous high value.
Look in Game view
You can clearly see that in the 5.5 project the bloom is correctly displayed normally at it should be. On the Unity 5.6 bX project the bloom isn’t displayed at all with a threshold more or equal to 1. Bloom is only displayed with a threshold lower than 1. That’s what’s wrong, it shouldn’t be like this and it’s ok in Unity 5.5.
@LeonhardP Can I have an update about this issue, I have been reporting this bug without answer. They closed my case #879954 saying in 2 lines it’s not a bug in Unity while clearly it is. They scrapped Bloom Image Effects since Unity 5.6, because I get very different results (on any sprite or model) by doing the same steps in Unity 5.5