[CASE #879954] Bloom and Emission not working properly on Unity 5.6 bX

Hello, I’m having serious issues setting up my Bloom since I upgraded to Unity 5.6 bX (1 to 10 tested).

To understand my problem and reproduce it, do all the following steps first on Unity 5.5 and then on Unity 5.6 bX (new project) and see the result is very different.

  • Create a new 2D project.
  • Import Standard Assets “Effects” package.
  • Attach the Bloom script to the camera and set the threshold to 1
  • Import any sprite you want and drop it on the scene
  • Create a new material with emission enabled and an intensity over 1 or any ridiculous high value.
  • Look in Game view

You can clearly see that in the 5.5 project the bloom is correctly displayed normally at it should be.
On the Unity 5.6 bX project the bloom isn’t displayed at all with a threshold more or equal to 1. Bloom is only displayed with a threshold lower than 1.
That’s what’s wrong, it shouldn’t be like this and it’s ok in Unity 5.5.

Thank you for any quality help.

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Hi amimox,
Could you please file a bug report for this issue and reply with the case # in here?

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Hi, I filed a bug case #879954 a few days ago !

Thank you for help !

@LeonhardP Can I have an update about this issue, I have been reporting this bug without answer. They closed my case #879954 saying in 2 lines it’s not a bug in Unity while clearly it is.
They scrapped Bloom Image Effects since Unity 5.6, because I get very different results (on any sprite or model) by doing the same steps in Unity 5.5

I think they want people to move to the new postprocessing stack:

https://www.assetstore.unity3d.com/en/#!/content/83912