I reported this issue during alpha already, but I thought it might be a good idea to post it here as well, in case other people having the same problem.
Unity displays the following error to the Console window quite often while being in play-mode:
- I noticed this error in different projects.
- I believe this error occurs more often if vsync is turned off in the Quality Settings.
- I believe this error occurs more often the more complex the project is.
- In the bug-report project, it occurs perhaps once per play-mode.
- In my actual game, it occurs every few frames.
Callstack
Assertion failed: Null JobInfo in Steal!
(Unity) StackWalker::GetCurrentCallstack
(Unity) StackWalker::ShowCallstack
(Unity) GetStacktrace
(Unity) DebugStringToFile
(Unity) JobQueue::Steal
(Unity) JobQueue::WaitForJobGroupID
(Unity) CompleteFenceInternal
(Unity) GeometryJobTasks::PutDynamicVBOGeometryJobFence
(Unity) DynamicVBO::smile:rawChunk
(Unity) GfxDeviceWorker::RunCommand
(Unity) GfxDeviceWorker::RunExt
(Unity) GfxDeviceWorker::RunGfxDeviceWorker
(Unity) Thread::RunThreadWrapper
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart
Callstack
Assertion failed: Null JobInfo in Steal!
(Unity) StackWalker::GetCurrentCallstack
(Unity) StackWalker::ShowCallstack
(Unity) GetStacktrace
(Unity) DebugStringToFile
(Unity) JobQueue::Steal
(Unity) JobQueue::WaitForJobGroupID
(Unity) CompleteFenceInternal
(Unity) DirectorManager::ExecutePrepareFrames
(Unity) DirectorManager::ExecuteStage
(Unity) `DirectorManager::InitializeClass'::`2'::PreLateUpdateDirectorUpdateAnimationBeginRegistrator::Forward
(Unity) ExecutePlayerLoop
(Unity) ExecutePlayerLoop
(Unity) PlayerLoop
(Unity) PlayerLoopController::UpdateScene
(Unity) Application::TickTimer
(Unity) MainMessageLoop
(Unity) WinMain
(Unity) __scrt_common_main_seh
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart
Callstack
Assertion failed: Null JobInfo in Steal!
(Unity) StackWalker::GetCurrentCallstack
(Unity) StackWalker::ShowCallstack
(Unity) GetStacktrace
(Unity) DebugStringToFile
(Unity) JobQueue::Steal
(Unity) JobQueue::WaitForJobGroupID
(Unity) CompleteFenceInternal
(Unity) EndRenderQueueExtraction
(Unity) CullResults::GetOrCreateSharedRendererScene
(Unity) Camera::CustomRender
(Unity) Camera::Render
(Unity) RenderManager::RenderCameras
(Unity) RepaintController::RenderGameViewCameras
(Unity) EditorGUIUtility_CUSTOM_INTERNAL_CALL_RenderGameViewCamerasInternal
(Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect&,UnityEngine.Vector2&,bool)
(Mono JIT Code) [EditorGUIUtilityBindings.gen.cs:638] UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect,UnityEngine.Vector2,bool)
(Mono JIT Code) [GameView.cs:747] UnityEditor.GameView:OnGUI ()
(Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
(mono) [mini.c:4937] mono_jit_runtime_invoke
(mono) [object.c:2623] mono_runtime_invoke
(mono) [object.c:3838] mono_runtime_invoke_array
(mono) [icall.c:2756] ves_icall_InternalInvoke
(Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
(Mono JIT Code) [MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
(Mono JIT Code) [MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[])
(Mono JIT Code) [HostView.cs:291] UnityEditor.HostView:Invoke (string,object)
(Mono JIT Code) [HostView.cs:284] UnityEditor.HostView:Invoke (string)
(Mono JIT Code) [HostView.cs:251] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
(Mono JIT Code) [DockArea.cs:384] UnityEditor.DockArea:OldOnGUI ()
(Mono JIT Code) [IMGUIContainer.cs:203] UnityEngine.Experimental.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event)
(Mono JIT Code) [IMGUIContainer.cs:358] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event)
(Mono JIT Code) [IMGUIContainer.cs:70] UnityEngine.Experimental.UIElements.IMGUIContainer:smile:oRepaint (UnityEngine.IStylePainter)
(Mono JIT Code) [Panel.cs:664] UnityEngine.Experimental.UIElements.Panel:PaintSubTree (UnityEngine.Event,UnityEngine.Experimental.UIElements.VisualElement,UnityEngine.Matrix4x4,UnityEngine.Rect)
(Mono JIT Code) [Panel.cs:680] UnityEngine.Experimental.UIElements.Panel:PaintSubTreeChildren (UnityEngine.Event,UnityEngine.Experimental.UIElements.VisualElement,UnityEngine.Matrix4x4,UnityEngine.Rect)
(Mono JIT Code) [Panel.cs:668] UnityEngine.Experimental.UIElements.Panel:PaintSubTree (UnityEngine.Event,UnityEngine.Experimental.UIElements.VisualElement,UnityEngine.Matrix4x4,UnityEngine.Rect)
(Mono JIT Code) [Panel.cs:709] UnityEngine.Experimental.UIElements.Panel:Repaint (UnityEngine.Event)
(Mono JIT Code) [UIElementsUtility.cs:203] UnityEngine.Experimental.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel)
(Mono JIT Code) [UIElementsUtility.cs:77] UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
(Mono JIT Code) [GUIUtility.cs:184] UnityEngine.GUIUtility:ProcessEvent (int,intptr)
(Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
(mono) [mini.c:4937] mono_jit_runtime_invoke
(mono) [object.c:2623] mono_runtime_invoke
(Unity) scripting_method_invoke
(Unity) ScriptingInvocation::Invoke
(Unity) ScriptingInvocation::Invoke<bool>
(Unity) IMGUIScriptingClasses::ProcessEvent
(Unity) GUIView::ProcessRetainedMode
(Unity) GUIView::OnInputEvent
(Unity) GUIView::ProcessInputEvent
(Unity) GUIView::smile:oPaint
(Unity) GUIView::RepaintAll
(Unity) PlayerLoopController::UpdateScene
(Unity) Application::TickTimer
(Unity) MainMessageLoop
(Unity) WinMain
(Unity) __scrt_common_main_seh
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart