Case Study 1.0 (2d Collider SameLayer)

What happened when :
a player wanted to cross the river .
Water has collider (tag : WaterBase)
Pull has collider (tag: WaterHardles)
Script Attach with Player:

  • void OnTriggerEnter2D(Collider2D other)
  • {
    • if (other.gameObject.tag == “WaterBase”)
  • {
      • Debug.Log(“WaterBase Collions”);
  • }
  • else if (other.gameObject.tag == “WaterHardles”)
  • {
    • Debug.Log(“WaterHardles Collision”);
  • }
  • }

Player Detects the WaterHardle Every Time First and then WaterBase .Other info plz read instruction on image

nicely put…! wrong section ?

what are trying to Say ! Explain your point …