Case study on how to use the Asset Manager SDKs

Hi everyone!

Andreanne, product manager for the Unity Asset Manager SDKs here. Since SDKs and what you can do with them always tend to sound a bit abstract, let’s look at a concrete example today that I personally really like.

Asset Inventory 2 is a tool by publisher Robert Wetzold (@ImpossibleRobert), which will index your complete asset library, local media folders, extensive audio collections and more offline. Once done you can quickly search for and import individual files (and all their dependencies) instead of full packages. In a collaborative effort we integrated the tool with Unity Asset Manager using the Unity Cloud Asset SDK. You can now have Unity Asset manager both as an additional source for the overall local asset index in the tool and also as a target to upload indexed files to and easily share them with your team.

With this integration you now get the best of both worlds: an extensive local index and also an easy and consistent way to share required project assets with the full team. The integration itself works from Unity 2022.3 and higher and will automatically detect all organizations and files you have access to. Supported features include synchronization of tags, upload & download, preview images, versioning and more.

All these capabilities are provided by the Unity Cloud Assets SDK and can also be used in your own use-cases and automations. Extensive samples are available already. We are continually improving the SDK and look forward to your scenarios!

If you got curious about Asset Inventory 2 or want to see how the integration is technically done there, you can find it on the Unity Asset Store, where comprehensive documentation and support are available to help you get started!

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Thanks a lot for the shout-out! It was a blast working with your team and being able to actually positively influence the SDK. I am impressed how fast some suggestions were adapted.

For Asset Inventory this integration totally makes sense and was surprisingly easy to do. The authentication is handled by the SDK. I can easily fetch, index and show all online files to the users and they can upload their own files to share them with the team. Great workflow!

Working already on the next features to support online dependencies. Thanks a million to everyone here who wants to try the tool out. A lot of passion and energy went into it for the last two years and the 2.7 release with the Asset Manager integration again made the tool more versatile and hopefully the ultimate offline asset companion. Ping me if you have any suggestions and feature requests :slight_smile:

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