Cast light to completely white surface?

Hi guys,

I’m haven’t tried making any shaders as of yet, because usually I just use the default ones. However, I’m making a game that is very light dependent and I was wondering if there is a way to have a light cast onto a completely white surface but not be washed out by some other light. If you could help with this that would be very cool. You could even say yes or no if it’s possible and I’ll try figuring it out on my own. Either way, thanks for the help.

make either your surface mid grey, or your light, not full intensity, try .5
basically you don’t want your combined lights (multiplied by texture color) to be brighter than rgb 1,1,1 or you’ll get over saturation.

Thanks! That improved stuff a lot.