Hi there, apologies if this has already been answered, but I couldn’t find a solution in my search.
I’m trying to make a top down shooter, and am having trouble using a ray cast for shooting.
I’ve trying to use this:
function Shooting() {
if (Input.GetButtonDown("Fire1")) {//Left Click
var lineStart : Vector3 = this.transform.position;
var lineEnd : Vector3 = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Debug.DrawLine( lineStart , lineEnd , Color.red); //using draw line in place of a linecast until I get it working
}
}
But what that does is draw the line from the camera instead of the mouse position.
I tried using World to Screen Point, but what that did was only use the pixel co-ordinates, and cast at a 90 degree angle from the player.
Thanks in advance.