Casting & Receiving shadows to/from GameObjects

I cannot get shadows to render in my scene. I have cubes placed in front of each other (like dominos) but they are not casting shadows on one another. Each has shadows turned on, as well as Receive Shadows enabled. I am using a directional light with Hard Shadows. My Player Settings enables Deferred Rendering Path, my Quality settings allowing all shadows. Help?

You’re going to have to make sure that the objects have “cast shadows” to On in the MeshRenderer. And your directional light has a lot more settings you’ll need to consider. Baking type must be appropriate (if you want realtime shadows select “realtime”) and shadow bias ensures that shadows are rendered close to the object’s mesh. Your shadow strength must be high enough that they are visible. Your ambient light must also be a dark color (or whatever color you want the shaded parts to be). And ambient intensity should be high enough that the ambience is visible. Finally, you must make sure that the culling mask layers for your light include the layers the objects are on. One last thing, your objects must have a shadow supported shader like the Standard shader.