I just downloaded the networked multiplayer example project, (which was really needed!) and most of it looks good, except that the castles.unity scene doesn’t seem to load anything but a white plane. When I run it, the network seems ok, but nothing else happens. Should I be seeing more than white ground?
That scene actually only has a plane and then spawns cubes in place of actual castles when all clients have joined. The server is dedicated, so if you start a server nothing will happen. Clients begin in a ghost mode, meaning their player instance is only local and has no effect on the world state. After all clients have joined the game starts and the cubes are spawned. There is a client initialization routine, and player info is distributed amongst clients so they know each others name, color, etc. There should be a description in the rtf document which comes with the project.
I know it looks plain, the networking logic was first written but there newer was time or resources to give the scene a face lift.
It would be really nice to see an idiots guide to networking-Im attending a course called "Game design " this year, with about a dozen people of varying skill level, using Maya and Unity (Soon to be 2), and something we’d like to get our heads around is networking.
We have a year to do so, so I have faith that we can get there. I realise the docs are fantastic, but you can never really have enough tuition when your artist first, programmer 6th…