Catastrophic failure - Mono.Cecil.AssemblyResolutionException

Hey guys, i’m having some issues writing a plugin for a Windows Store App. This plugin will have some basic functionality, i.e. storing and retrieving images from the pictures library as well listening for and handling window snapping.
I made my ‘fake’ and ‘real’ DLL, and did some basic tests with very basic functions, it all works perfectly fine. I get errors however when i try to do more Windows specific things, in particular if i access things within the Windows namespace i get a compiler error:

This is my ‘real’ DLL code:

using System;using System.Diagnostics;


namespace Win8Plugin
{
    public class Test
    {
        public static string TestFunction()
        {
            return Windows.Storage.KnownFolders.PicturesLibrary.DisplayName;
        }
    }
}

I get the same error when i try to listen to the Windows.UI.Xaml.Window.Current.SizeChanged (again within the Window namespace) delegate, and implement the call back function.

Am i doing something terribly wrong?

Hi, can you attach please Editor.log?

Hi Tomas, heres the log file, had to zip it since *.log was not allowed. This was run from a completely clean project, just the plugin and a main scene.

1372130–69171–$Editor.zip (2.35 KB)

It seems you’re using 4.3, which is not yet released, in that case, please use beta group instead.