Catch callback for non-consumables

What is the behavior during your testing when you select that option? Please provide steps to reproduce. Is this during reinstall of the game, or during a purchase after installation? Did you get your message “You have successfully purchased the removal of Ads”. So you know, you can side load your app directly on your device using “apk install myfile.apk” or from Unity, after your initial upload to Google Play. It can speed up testing significantly. Also, please provide your device logs How To - Capturing Device Logs on Android

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