catch exception

Hello guys,

Our game has been released and we found a crash reported by users which can not reproduce on our devices. the call stack is following.
we added a try catch block to the function, but we are not sure if it can catch the exception since we turned the “fast but on exception” option on. I really appreciate if somebody can give an opinion.

thanks in advance

Exception Type:  SIGTRAP
Exception Codes: #0 at 0xc96768
Crashed Thread:  0

Thread 0 Crashed:
0   thebotsquad                         0x00c96768 CrashedCheckBellowForHintsWhy() (CrashReporter.mm:73)
1   thebotsquad                         0x00bbf280 m_wrapper_runtime_invoke_object_runtime_invoke_dynamic_intptr_intptr_intptr_intptr + 204
2   thebotsquad                         0x0110416c mono_jit_runtime_invoke + 2156
3   thebotsquad                         0x011a6154 mono_runtime_invoke + 136
4   thebotsquad                         0x011a62d8 mono_runtime_delegate_invoke + 132
5   thebotsquad                         0x011aa54c call_unhandled_exception_delegate + 344
6   thebotsquad                         0x011ac460 mono_unhandled_exception + 332
7   thebotsquad                         0x01114300 mono_handle_exception_internal + 956
8   thebotsquad                         0x01114b98 mono_handle_exception + 68
9   thebotsquad                         0x01130958 mono_arm_throw_exception + 188
10  thebotsquad                         0x01130894 mono_arm_throw_exception_by_token + 68
11  thebotsquad                         0x00c22c2c throw_corlib_exception + 44
12  thebotsquad                         0x005ef824 m_FluorineFx_IO_AMFDeserializer_ReadAMFMessage + 36
13  thebotsquad                         0x0031f608 m_RemoteCaller__callServerc__Iterator73_MoveNext + 2028
14  thebotsquad                         0x00ed29c4 scripting_method_invoke(ScriptingMethod*, MonoObject*, ScriptingArguments&, MonoException**) (ScriptingBackendApi_Mono.cpp:177)
15  thebotsquad                         0x00ed1fdc ScriptingInvocation::Invoke(MonoException**) (ScriptingInvocation.cpp:108)
16  thebotsquad                         0x00ed1f68 bool ScriptingInvocation::Invoke<bool>(MonoException**) (ScriptingInvocation.cpp:73)
17  thebotsquad                         0x00eb55c4 Coroutine::InvokeMoveNext(MonoException**) (Coroutine.cpp:177)
18  thebotsquad                         0x00eb531c Coroutine::Run() (Coroutine.cpp:205)
19  thebotsquad                         0x00eb52e4 Coroutine::ContinueCoroutine(Object*, void*) (Coroutine.cpp:76)
20  thebotsquad                         0x00e1eb44 DelayedCallManager::Update(int) (CallDelayed.cpp:166)
21  thebotsquad                         0x00ea4618 PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1964)
22  thebotsquad                         0x00ca6d84 UnityPlayerLoop() (LibEntryPoint.mm:379)
23  thebotsquad                         0x00c99890 -[UnityAppController repaintDisplayLink] (UnityAppController.mm:287)
24  QuartzCore                          0x33eaa099 -[CAEAGLLayer _didCommitLayer:] + 1260
25  QuartzCore                          0x33ea9ff1 -[CAEAGLLayer _didCommitLayer:] + 1092
26  IOMobileFramebuffer                 0x36102fd7 0x360fe000 + 20439
27  IOKit                               0x32ea4449 0x32ea1000 + 13385
28  CoreFoundation                      0x322875db -[NSOrderedSet mutableCopyWithZone:] + 131150
29  CoreFoundation                      0x32292173 +[__NSCFLocale automaticallyNotifiesObserversForKey:] + 17062
30  CoreFoundation                      0x32292117 +[__NSCFLocale automaticallyNotifiesObserversForKey:] + 16970
31  CoreFoundation                      0x32290f99 +[__NSCFLocale automaticallyNotifiesObserversForKey:] + 12492
32  CoreFoundation                      0x32203ebd -[__NSDate timeIntervalSinceReferenceDate] + 500
33  CoreFoundation                      0x32203d49 -[__NSDate timeIntervalSinceReferenceDate] + 128
34  GraphicsServices                    0x35db62eb 0x35db1000 + 21227
35  UIKit                               0x34119301 0x340c2000 + 357121
36  thebotsquad                         0x0004334c main (main.mm:31)

try catch seems work even if turn on “fast but no exception” which might only effective to unity engine code.