I have a variable grabbing a script from a gameobject when it is selected. When this object dies it gets destroyed. I then get spammed with the error “NullReferenceException: Object reference not set to an instance of an object” until a new gameobject is selected to take its place. How can I catch this so I don’t get spammed in the console?
Check for objects being null in your code, i.e.
if (myObject != null) {
// do something with myObject
}
–Eric
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