Wonder if anyone has had the same need yet.
I got a few thousand meshes and a few hundred of them have unsolvable meshes for a convex collider, not really an issue just that even just logging the error is creating garbage and actually effecting perfomance at this scale.
[Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
Failed to create Convex Mesh from source mesh ββ. An internal unspecified error has occured that could mean the Quickhull algorithm found the input mesh topologically challenging.
So I thougt alright trigger the error catch it and remove the offending object (not an issue in this case). But it doesnβt seem to go through the .net Exception system or throug the Debug.unityLogger.
Has anyone needed this before or knows if there a way to catch them? Or alternatively another solution a way to easily find the offending meshes or turn of logging from physics with some reflection or something.
(Still on 2019.4)
