Hello there !
It looks like it’s not possible to have a category in my Output Particle Shader Graph ? I’m currently using a master shader for VFX with a lot of parameters but without being able to use categories (from the ShaderGraph) to separate different parts of the shader, it’s not really user-friendly ! I’ve to use a parameter (that isn’t linked to anything in the shader) to indicate to the user what the parameters below are about which doesn’t sound really clean when you have multiple sections.
If someone has any better solution to this, I’ll be glad to know. But yep, categories are really nice to use in a material and it would be awesome to have the same feature in the vfx graph !