I ended up making my own website from scratch using the ASP.NET framework and MVC, replacing the old ugly slow site. Check it out - http://cavebrawlers.com/
New update and level 1! Sorry for the long wait, itās nearing the end of the school year here and there are a ton of testsā¦
Anyway I added NPCs that the player can talk to and can maybe find some more information about what happened. There are currently 3 NPCs but as you rescue villagers from the cave dwellers youāll have more to talk to
I also added particle effects and movement to the clouds to give the scene more life. I integrated unity analytics as well so I get more information about everyone playing.
If your browser does not support NPAPI then you can download the game, thereās a button on my site. Thanks for reading and have fun!
Working on the levels but hereās a little showcase of the ledge grabbing systems Iāve been working on.
Have a gif!
Looks like the color may have been messed up during the gif was processing :<
New breakable loot system! Iāll be adding more things than just a table
I changed a bit of the UI and added lights to the scenes. Iāve gotten great progress level wise and Iāll make a new build soon. I wonāt get much progress done since my main computer is going to be sent to ASUS to fix some hardware failures and errors. I hope to get it back as soon as possible and will continue working on my game.
Since I added lights Iāll need to go through every level and add lighting which will take me some time.
Here are some screenies!
Yesā¦ It is.
So I have some explaining to do for this long of a pause on any news or updates.
I completely restarted the code base and re-programmed it all from scratch and changed the story up a little bit. The code base was getting sort of unmanageable and was very messy. I guess you learn from your mistakes, I know I did.
Another thing I noticed and learned from is that I had like 3 different chat systems in that game, 1 was just some text that popped up at the top of the screen, another with a little popup box, and finally another one where you could choose responses. So I completely got rid of all of it and just now have a instruction text box and popup box with text.
The game data is managed in text files now, you can see it in the source code. This is much more neat in my opinion and lets me edit things as I need without needing to open unity and allows me to test with builds.
I made a small demo with 5 playable levels and a playable prologue. Itās available at the website.
I am on Steam Greenlight now too
The humor and characters of this game are amazing!
Thank you Dogzer, I appreciate the encouragement!
No problem!
Hey how many votes you have so far? You gotta keep us posted!
115 Yes votes so far, some ways to goā¦
Whatās the current Greenlight voting progress?
Apparently Steam doesnāt show vote count to random people, just owner! D-:
https://steamcommunity.com/sharedfiles/filedetails/?id=801650356
Thatās lame, here you go.
Iāve gotten nearly 3x as much no votes. People seemingly see it as just another generic game. Iāll need to take this info and learn from it. Next time add more silly stuff like that smoking lizard
Cave Brawlers was greenlit this morning. At 1:33 AM on February 16, 2017 I got the notification that Cave Brawlers has been greenlit. Thatās right. I am incredibly grateful and joyful. This could not have been achieved without such a great community like this who has supported our campaign.
I am currently looking for pixel artists and soon to come community managers who would be interested in working for profit share and as a portfolio piece that is on Steam. Please contact me if you or anyone you know is interested.
I am building more levels and redesigning some enemies and levels. I will be working hard to follow feedback received during the campaign and make this an enjoyable game for many.
YEEEEEAHHHHHHH!!! Itās real!!
Congratulations Sam!
The game has been released on Steam as of today (1/15/2018). Nearly 3 years from the date I posted this! It has been a really long journey. I started the game my freshmen year at highschool, Iām on my final semester now. This game has been through my care for a very long time and has experienced some pretty big changes (code and gameplay wise). I am VERY happy with the result and am ready to move on to the next project in my life. I really hope everyone enjoys this game. Iāve learned a ton and will be doing a live AMA at the end of the month to answer any questions anyone has in general. PM me to get notified of the time and date and get a link. Iāll post here as well.
Link to steam: Cave Brawlers on Steam
Congrats! Canāt believe itās been that long!
Time flies when youāre having fun