Cel Shading - beginners question

Hi Guys,

one fast little question. I want to start out in Unity with a Zelda The Wind Waker like project (actually as a tutorial for myself).

The question is how do I get a cel shading look in general. Do I create cel shading like textures in my 3D applications or do I use normal looking models and add the Unity toon shader, or both in combination (flat textures in CGI app and the hard borders of a model with the ingame shader)?

This is more of a understanding question than a how to question.

Thank you :slight_smile:

The outline is a vertex shader that:

  • duplicates the mesh
  • colours the vertices black (or applies a black material)
  • moves each vertices along it’s normal a specific distance
  • flips the normal (turning the mesh inside out).