one fast little question. I want to start out in Unity with a Zelda The Wind Waker like project (actually as a tutorial for myself).
The question is how do I get a cel shading look in general. Do I create cel shading like textures in my 3D applications or do I use normal looking models and add the Unity toon shader, or both in combination (flat textures in CGI app and the hard borders of a model with the ingame shader)?
This is more of a understanding question than a how to question.