For mobile apps like androids and iphones etc. should I use pooling or instantiation
this is regarding cell phones so please structure your answer towards performance for cell phones not desktops.
I have some enemies I want to spawn thru out the game
every 1 second two enemies are spawned
so performance wise should I use pooling or instantiate?
again the enemies are spawned form game start to end every second 2 enemies spawned and player must destroy enemies
so which is better for performance on cell phones ?