I followed this tutorial:
and got great results, but my understanding of how this works is that it is not texture based. Near the end of the video, it shows a model of Link from Zelda where he is wearing a blue tunic. If the tunic were all blue, it’s simple - just choose blue on the shader and it works. But, the tunic has white lines on it. Would these individual white lines actually be their own objects with a white version of the shader applied to them? I don’t see how this would work with putting a texture on the tunic.
Just wanting to make sure I understand how this works. The answer does not have to be specific to the shader used in this video, but can be based upon common cell-shading techniques.
Thanks in advance!