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So, I recently started making a “Cemetery Model Pack” which will contain stuff you’ll find in cemetery (obviously ).
I will also post this to the Asset Store (No price set yet) once it’s completed…
The pack does not contain much at the moment, But I’m making 1-2models per day which is pretty good…
Here’s a quick screenshot from the Test Scene which will be included with the pack(remember, this can be an old image)(Not very good at level design ):
Also check out the webplayer!
WEBPLAYER
So what does it contain so far?
well, Here’s a list:
#3 different Gravestone designs (2 textures per gravestone)
#a Coffin (Hollow, with moveable cover)
#a Lantern (Lantern can be removed from the Hook/Post)
#a Light Flicker Scrip (C#)
#a Fence
What’s planned for the future?
Well, Here’s a list of that(more will be added later):
#More Gravestone Designs
#Ruins(Walls, Fences, Gravestones, etc. )
#Gates
#Statues (Also one of the last things I’ll be Modelling for the same reason)
#Dead trees and plants (Maybe)
Made a fence, ~300 Polys (I could’ve reduced it though).
Wireframe:
Normal:
Texture:
/UPDATED WEBPLAYER\
nice job! how did you make the texture?
Thank you.
It’s called “UVW Map” if you’re asking that.
If you’re also a modeller and wanna know, then you should google UVW map *name of the Software you’re using to model".
I might take a break for today, exhausting day
Nice, I might be interested in this pack to spice up my platforming game, koncraft. Just trying to think of what to make out of these block types?
Maybe a player moves the headstones and a ghost comes out?
Running over the gravesite, the player falls through the ground?
ideas appreciated. =D
price range?
Very nice demo i would also be interested in cemetery models in my next game. Any plans to model churches or crypts?
Yeah, I’m planning on making crypts and churches…
About the price range… well… It depends on how many models I’m gonna make in total…
I think 10-15 $/€ (REMEMBER, I’m not 100% sure about it).
I was thinking about making a crypt today, but should I make it in pieces, so that you could play with the crypt layout?
Pieces like, different corridors, rooms, etc.
I’m not in the market for it myself, but modular components are very popular. So I would suggest that you do make it in pieces.
Textured Preview
Wireframe Preview
WEBPLAYER UPDATE
Now you can switch between different views(cameras) just by pressing your “Left Mouse Button”!
Its looking good
Just a quick update:
Working on a Altar kind of a thing…
UNTEXTURED atm.
Textured the altar (actually did finished texturing 2 hours after the previous post, but I have to study for exams atm, so I’m pretty busy )
I hope it looks ok (personally, I think it’s not as good as it can
)
So I have time to model again!
I also already published the model pack to Asset Store (1/2 price because it’s not done yet)…
So I hope It will be accepted.
Graveyards always do remind me of this demo released many years ago.
Managed to find it back in the forum. Worth a try for some free inspiration.
I personally think you should not add buildings to this pack. Since this is more of an aesthetics pack, should focus on items as opposed to large objects. Buildings are usually unique to each game and the likelihood that the building you make is going to match a game is fairly low. Great job so far, I’m going to pick this up as soon as it’s available and try to give it a go in KonCraft.
I’ll check it out, Thank you!
Well, no buildings
Thanks for the advice!
Yet again, the model pack got rejected from the asset store due to quality standards…
So I uploaded it to turbosquid for now: http://www.turbosquid.com/FullPreview/Index.cfm/ID/748335