Hi everyone,
I think I finally found the formula I was looking for:
Here is the formula:
X position of the cube = X position of the click - (Width of the cube / 2)
And here is my code:
Code:
public GameObject Cube;
Collider m_Collider;
private void OnMouseDown()
{
m_Collider = GetComponent<Collider>();
centreHorInPent = (int)(Cube.transform.position.x - (m_Collider.bounds.size.x / 2));
centreVerInPent = (int)(Cube.transform.position.y - (m_Collider.bounds.size.y / 2));
Cube.transform.position = new Vector3(centreHorInPent, centreVerInPent, 0);
}
The problem is that the cube does not move to the center of the cursor where the user has clicked.
I found a nice tuto that shows what I’m looking for, but this one is in 2D and the cubes are sprites (see the end of the below tuto).
Thanks for your help