I’m in need of a shader that basically has the opposite effect of the vignette filter, where it blurs/darkens the center of the camera view and becomes clear at the edges of the frame. I’ve found a radialblur script in the Effects package, but I don’t know how to attach it to the camera.
I’ve found some scripts that describe how to write and apply a radial blur effect, but the scripts throw some errors for me that don’t seem to make much sense (it says there is an unexpected [ at line 35, when there is no [ at line 35 to begin with). Radial blur? - Unity Engine - Unity Discussions
If anyone can shed some light on my struggle I’d be super grateful!
Thanks,
-Jesse