Center of mass alternative?

Hello! I ask you a question.

How can I prevent my vehicle from tipping when turning WITHOUT using the center of mass?

Because the “ of mass” affects the vehicle suspension and turns very unrealistically, it does not tip over but it is not realistic.

I want to get something like this:
(See how the vehicle turns at minute 7:31 of this video): Need for Speed: ProStreet PS2 Gameplay HD (PCSX2) - YouTube

Thank you!

This is a classic article that explains this whole thing quite well. It is written in .js (back when Unity used to support it), but the logic isn’t too difficult to translate to C#. The basic idea is to apply a stabilising force upwards based on the compression ratio between the suspension on both sides of the axle. From there it’s just a matter of finding the right amount of force to apply to get stable turning, but still allow some compression.