Center of Mass, small issue. Any help appreciated!

Hello again all!

I’m thrown off, not exactly sure what’s wrong here so…a question for the interwebs:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class CoM_Find : MonoBehaviour{
    public float sysMass;
    public Vector3 CoM;
  
    //Gizmos
    void OnDrawGizmos(){
        //CoM
        Gizmos.DrawWireSphere (CoM, 1f);
    }
  
    void Update(){
        //Vars
        CoM = Vector3.zero;
        sysMass = 0f;
      
        //Get Children // Objects involved with CoM
        GameObject[] children = new GameObject[transform.childCount];
        for (int i = 0; i < children.Length; i++){
            children[i] = transform.GetChild(i).gameObject;
        }
      
        //Calculate CoM
        foreach (GameObject gO in children){
            CoM += gO.rigidbody.worldCenterOfMass * gO.rigidbody.mass;
            sysMass += gO.rigidbody.mass;
        }
        CoM /= sysMass;

    }
}

Merging ideas from HarvestR’s code, this works if I move the objects manually in the inspector (you can see the Center of Mass position update), but does not work if I move the objects through script…

What have I done wrong?

Bump.
Sorry, really wont to get back to work : )

Pity bump?