Is it possible to get and move mass center of Rigidbody2D?
Unfortunately no. Well, not yet. As far as I know, the “centerOfMass” and “worldCenterOfMass” will be read-only properties available with the next version of Unity, 4.5. But it’s coming, and it’s coming soon.
Maybe there are other ways to compute center of mass. Where is it placed? As I understand it is arithmetic average of colliders’ centers, is not it?