centerOfMass problems

good afternoon! if you create a center of mass object (pink rhombus) and assign it to the rigidbody object as centerofMass , then the colliders shift on their own to this very point without shifting the objects themselves on which they hang
car1

if I push the car. the colliders return to where they should be in the wheel grid.
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PhysX stores wheel offsets relative to the body’s center of mass, so that’s why you see them moved when you change the body’s center of mass. As a general hint, be careful changing the body’s center of mass after initialising the vehicle. Probably best to do that before WheelColliders were added. Alternatively, the wheel offsets can be brought back to where you’d like them to be manually.

Anthony

thanks, I’ll try