Certain materials left with a dark cast after upgrading project to HDRP

Hi everyone,

I’m new to Unity, so please excuse if the required solution is obvious or basic.

I’m using Unity for a research project where I have replicated a building and need it to be as life like as possible. As such, I wanted to upgrade the project to HDRP to make the graphics and lighting more realistic. However, upon import, my materials appear to have a dark grey shadow or cast over them, with the exception of metallic materials or those without an image texture. The navigable environment is solely indoors, thought outside I can see the building is also dark.

I’ve played with the lighting settings and the affected materials with no success. I can see the lighting affects already making a huge difference with HDRP, which is why I am so excited to get it working!

HDRP: (you can see the paintings and walls are affected most, but up close the texture is still there. The white untextured ceiling material looks to be a correct shade, and the metallic surfaces too)

Before HDRP: (correct colours, but awful lighting)

Object/Material settings:

7278130--879535--Screenshot 2021-06-28 at 20.42.09.png

Lighting settings:

Any help would be massively appreciated!!

Cheers,

Alex

Hello, it looks like your materials and HDRP settings are correct but you seem to miss a volume in your scene to setup a visual environment, proper exposed sky and correct exposure adjusted to match your lighting at least.

I suggest you watch this video to understand how this is supposed to be setup in HDRP. Especially the part about setting up volume and exposure.

Hey Chap, cheers for your help!

I watched the entire video and made a few slight tweaks, however, just by turning the exposure override on and off (and on and off again) it finally reverted to a more acceptable and realistic lighting and colour. It will still sometimes glitch back to the black walls. I would think this could be a bug… though my MacBook does occasionally have issues with graphics on a variety of applications. I’ll test the affects further when I open it on a high spec PC at work.

If after your tests, you still think you encounter a bug, please report an issue (Using help > report a bug) with a small repro of what you think is problematic and we’ll have a look.