Hi everyone,
I’m new to Unity, so please excuse if the required solution is obvious or basic.
I’m using Unity for a research project where I have replicated a building and need it to be as life like as possible. As such, I wanted to upgrade the project to HDRP to make the graphics and lighting more realistic. However, upon import, my materials appear to have a dark grey shadow or cast over them, with the exception of metallic materials or those without an image texture. The navigable environment is solely indoors, thought outside I can see the building is also dark.
I’ve played with the lighting settings and the affected materials with no success. I can see the lighting affects already making a huge difference with HDRP, which is why I am so excited to get it working!
HDRP: (you can see the paintings and walls are affected most, but up close the texture is still there. The white untextured ceiling material looks to be a correct shade, and the metallic surfaces too)
Before HDRP: (correct colours, but awful lighting)
Object/Material settings:
Lighting settings:
Any help would be massively appreciated!!
Cheers,
Alex



