Certain objects do not move normally.

Certain objects do not move normally, but move as they stop few millisecond.
These are just executing moving code.

        if (Time.timeScale > 0)
            tf.Translate(Vector3.left * Time.smoothDeltaTime * noteSpeed, Space.World);

Like this.
I tried to change vSync option and frame rate. But it dosen’t work.

Help me, please.

What does the profiler say about your execution times because this sure looks like you’re dealing with a lot of frame hitches in general.

Which item should I check in the profiler?
8480150--1127375--upload_2022-10-1_1-2-37.png

In the video it’s pretty obvious that the entire game freezes for a split second. Even the particle effects stop. Something causes a hiccup. CPU profiler doesn’t show any CPU spikes on first glance.

Do you do something frequently like reading or writing a file?
Just to be sure there isn’t any other system-wide issues, have you tried rebooting?

Hmmm given that this is probably an audio-heavy app, check your audio driver for updates and/or try disabling audio for a test.

Oh, the information wasn’t detailed! It’s a mobile platform.
This is a video taken by an editor, but this happens on mobile as well.
And the same happens when all audio sources are disabled.

It also does not read or write files.

I’m sorry. The video was caused by the iPhone slow motion camera. The exact problem we’re experiencing right now is the ghosting of fast-moving objects. I will upload another thread related to it.

Hmm, do you have any post processing or especially anti-aliasing active on the camera? TAA for example?
Also is the ghosting visible in screenshots?

Use something like OBS to capture your footage, not a phone. There is, frankly, no excuse for capturing these things with a phone.

No excuse needed. It’s ok to not know stuff, especially when you’re starting out.

An excuse is needed, frankly. If you can open an IDE you can open a search engine.

And when you know you need to search for something, that’s great. You can’t learn everything first.

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The understanding is implicit in how literally no resource worth using or even common resource is shot with a phone.