CFBundle error

So I’m getting an error on a project that used to build just fine. After I build through Unity, I get the following error in xCode:

“The Info.plist for application at /users/application spcifies a CFBundleExecutible of app, which does not exist”

Like I said, the app used to build fine. I haven’t changed anything, and the provision is not expired. I don’t know what else to check. Any ideas?

getting that as well with unity cloud build any ideas here??